eShop USA > Video Games > Summoner
Summoner
Price: $39.94 Prices subject to change.
Availability: Usually ships in 1-2 business days
Amazon Minimum Age: 144 months
Binding: Video Game
Brand: Playstation
EAN: 0752919460009
Edition: Standard
ESRB Age Rating: Teen
Item Dimensions: 25
Label: THQ
Manufacturer: THQ
MPN: 46000
Platform: PlayStation2
Publisher: THQ
Studio: THQ
Accessories:
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Editorial Review: Summoner highlights all of the reasons that many publishers steer clear of the role-playing game (RPG) genre. Most RPGs are heavy on text, light on adventure, and thus--for most gamers--boring. The setup to Summoner's sweeping story line is so slow at the beginning that anything good that comes later in the game is masked completely. As the story begins, you play as Joseph, a young gent who has vowed never again to use his summoning powers. This is because a demon he had summoned previously to protect his village actually burned it down and killed everyone he loved. Those who stick through this heavy exposition will be rewarded with a twisting, nonlinear plot. The environments are carefully designed, built, and textured to convey a grand sense of scale and color. The castle's courtyard, for example, is a great place to visit--its booths and caravans are festooned with colorful cloths and coverings. The place is abuzz with people, many of whom want to chat and share information with you. The castle itself is immense, and dwarfs everything and everyone around it. The game's graphical splendor is cut somewhat short, however, by draw-in problems that give it a terribly disjointed look. Summoner's combat system is pretty cool. The idea is to chain your attacks by pressing the controller's D-pad while your sword blow is being delivered. A little chain icon appears above your character's head and signals when to time your move. By chaining attacks, you can sustain your own offensive action, and make the attacks longer, more interesting, and a lot more fun. --Todd Mowatt Pros: - Capable texturing gives the game a good, clean look
- Miniquests help make for deep gameplay
Cons: - Severe draw-in problems give the game a terribly disjointed look
Summoner highlights all of the reasons that many publishers steer clear of the role-playing game (RPG) genre. Most RPGs are heavy on text, light on adventure, and thus--for most gamers--boring. The setup to Summoner's sweeping story line is so slow at the beginning that anything good that comes later in the game is masked completely. As the story begins, you play as Joseph, a young gent who has vowed never again to use his summoning powers. This is because a demon he had summoned previously to protect his village actually burned it down and killed everyone he loved. Those who stick through this heavy exposition will be rewarded with a twisting, nonlinear plot. The environments are carefully designed, built, and textured to convey a grand sense of scale and color. The castle's courtyard, for example, is a great place to visit--its booths and caravans are festooned with colorful cloths and coverings. The place is abuzz with people, many of whom want to chat and share information with you. The castle itself is immense, and dwarfs everything and everyone around it. The game's graphical splendor is cut somewhat short, however, by draw-in problems that give it a terribly disjointed look. Summoner's combat system is pretty cool. The idea is to chain your attacks by pressing the controller's D-pad while your sword blow is being delivered. A little chain icon appears above your character's head and signals when to time your move. By chaining attacks, you can sustain your own offensive action, and make the attacks longer, more interesting, and a lot more fun. --Todd Mowatt Pros: - Capable texturing gives the game a good, clean look
- Miniquests help make for deep gameplay
Cons: - Severe draw-in problems give the game a
Customer Reviews
Average Rating: 
Rating: - strong concept ....poor graphics
You Can Always tell when a game is the first made for a system cause it doesn't push the system to it's graphical limits and summoner does just that block y characters and stalled frame rates make the great concept in this game seem sub par.
Rating: - Great RPG story
I loved this game. Initially the graphics disappointed me but the game is heavy on mood and story and that is what makes a good RPG. RPGs are meant to have a certain length to them and this one delivers in spades. By the end you really feel as if you have taken an epic journey. It makes me wonder how much better games will be down the road when the technology catches up with the storylines and produces games that are as visually attractive as they are imaginative. This one is very imaginative ... Read More
Rating: - The bad reviews are accurate, but so is mine
I thought this game was great, for the same reasons that other reviewers hated it. I'm a father now, mid thirties, and frankly, I'm too old to judge a game by dazzling graphics. I don't care if this PS2 game has graphics that are at a PS1 level of quality. Although I must admit, the main character does look a bit like a corpse. :) So other reviewers can complain about dated graphics, but it doesn't bother me. And other reviewers have made mention of the long, lesiurely plot, overly big ... Read More
Rating: - Really Strong Strenghts...Very Strong Weaknesses
Volition's Summoner is a game in which it is easy to get lost...lost in the unnecessarily huge locations, lost in the insane amount of side quests, lost in the insanely slow pace, or lost in in the insanely high amount of text and story detail that means little or nothing; or in my case, all of them. Those, teamed up with somewhat shallow characters, a horrible frame rate, and a small scene count make Summoner one that any and all impatient RPGamer's should probably steer clear of. However, during ... Read More
Rating: - Summoner
This is an awesome game. My daughter and I love it. I'm not a very good role model, because we are always at the computer. We have summoner 2 but were unable to find summoner until now. It was worth the wait!
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