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About Face 3: The Essentials of Interaction Design


About Face 3: The Essentials of Interaction Design  
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Binding: Paperback
Dewey Decimal Number: 005.438
EAN: 9780470084113
Edition: 3rd
ISBN: 0470084111
Label: Wiley
Manufacturer: Wiley
Number Of Items: 1
Number Of Pages: 648
Publication Date: May 07, 2007
Publisher: Wiley
Studio: Wiley


Related Items: Featured Listmania! Editorial Review:
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.

Customer Reviews
Average Rating:  out of 5 stars

Rating:  out of 5 stars - A Waste of Time
The first thing you will notice about this book is that the author is extremely wordy. There is a constant repeat rephrasing of the same information. For instance, you will read that software developers usually don't know what they're doing nine-hundred times in the first chapter(and if the drivel in this book is the best advice a developer receives then it's no wonder). It begins to seem like an endless boring lecture where the speaker is droning on and on without really saying anything. I had ... Read More



Rating:  out of 5 stars - If it was all obvious, there wouldn't be a book about it!
Scoring in the game of interaction design is very simple. You get 0 points for discovering the obvious and making it easy for the user and -10,000 points for missing it.

This book should be the bible for companies trying to turn their software products around.



Rating:  out of 5 stars - Nearly a complete course in the "Cooper Method"
I read (and still have) the previous two editions of this book. Unlike the usual "complete revised and updated" hype for new editions, this one has had some serious re-work and expansion.

The whole structure of the book is new and very close to being a complete course/textbook in the Cooper approach to Goal-based Design. All the sections have been expanded based upon reactions to the previous version(s) as well as their collective experience. The most obvious changes are towards describing ... Read More



Rating:  out of 5 stars - Trite and tedious
At every chapter in this book I thought, "Well this book's been worthless so far, but I think it gets better in the next chapter." I thought that until the last (26th) chapter, which was actually half-decent. I've never been so disappointed in a book. Any designer with the slightest bit of experience will learn nothing from this book. Nearly every piece of advice is trite ("Design principle: Use noneditable controls for output-only text"). There's very little depth or thinking beyond the completely obvious. ... Read More



Rating:  out of 5 stars - Essential Reading
If you only get one book on interaction design, this is the one.

I picked up the second edition when I was just starting out as an interaction designer; it was a great primer and filled in a lot of the missing pieces for me. Now that I've been at it a while, it's still the book I go to whenever I have a question. I found the book reads well cover to cover, and also serves well as a handbook. The info you need on a topic is usually well contained in a section.

Not only does this ... Read More


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